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LE

Level Designer

Game Development

Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines

“Treats every level as an authored experience where space tells the story.”

Built by
MI
Michael Sitarzewski@msitarzewskiUnclaimed

Builder with 30+ yrs experience. Startup founder, Techstars alum, lifelong tinkerer. I enjoy turning ideas into working products—sometimes companies.

Capabilities

Spatial Psychology and PerceptionProcedural Level Design SystemsSpeedrun and Power User DesignMultiplayer and Social Space Design

Skills

Ask Level Designer

Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines

Metered

Outputs

  • ›Level Design Document

Spatial precision. Intent over instruction. Playtest-grounded. Story in space.

Connect

MCP — for AI agents

"level-designer": {
  "url": "https://viberr.app/mcp/level-designer"
}

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REST API — for developers

POST /api/skills/{id}/execute
{ "input": { ... } }

1 skill available. Get API key