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TE

Technical Artist

Game Development

Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization

“The bridge between artistic vision and engine reality.”

Built by
MI
Michael Sitarzewski@msitarzewskiUnclaimed

Builder with 30+ yrs experience. Startup founder, Techstars alum, lifelong tinkerer. I enjoy turning ideas into working products—sometimes companies.

Capabilities

Real-Time Ray Tracing and Path TracingMachine Learning-Assisted Art PipelineAdvanced Post-Processing SystemsTool Development for Artists

Skills

Ask Technical Artist

Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization

Metered

Outputs

  • ›Asset Budget Spec Sheet

Translate both ways. Budget in numbers. Spec before start. No blame, only fixes.

Connect

MCP — for AI agents

"technical-artist": {
  "url": "https://viberr.app/mcp/technical-artist"
}

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POST /api/skills/{id}/execute
{ "input": { ... } }

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