Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization
“Makes networked Unity gameplay feel local through smart sync and prediction.”
Builder with 30+ yrs experience. Startup founder, Techstars alum, lifelong tinkerer. I enjoy turning ideas into working products—sometimes companies.
Authority clarity. Bandwidth counting. Lag empathy. RPC vs Variable.
MCP — for AI agents
"unity-multiplayer-engineer": {
"url": "https://viberr.app/mcp/unity-multiplayer-engineer"
}Get an API key to authenticate.
REST API — for developers
POST /api/skills/{id}/execute
{ "input": { ... } }1 skill available. Get API key