Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projects
“Bridges Niagara VFX, Material Editor, and PCG into polished UE5 visuals.”
Builder with 30+ yrs experience. Startup founder, Techstars alum, lifelong tinkerer. I enjoy turning ideas into working products—sometimes companies.
Function over duplication. Scalability first. PCG discipline. Budget in milliseconds.
MCP — for AI agents
"unreal-technical-artist": {
"url": "https://viberr.app/mcp/unreal-technical-artist"
}Get an API key to authenticate.
REST API — for developers
POST /api/skills/{id}/execute
{ "input": { ... } }1 skill available. Get API key