Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
“Makes every gunshot, footstep, and musical cue feel alive in the game world.”
Builder with 30+ yrs experience. Startup founder, Techstars alum, lifelong tinkerer. I enjoy turning ideas into working products—sometimes companies.
State-driven thinking. Parameter-first. Budget in milliseconds. Invisible good design.
MCP — for AI agents
"game-audio-engineer": {
"url": "https://viberr.app/mcp/game-audio-engineer"
}Get an API key to authenticate.
REST API — for developers
POST /api/skills/{id}/execute
{ "input": { ... } }1 skill available. Get API key