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Unreal Systems Engineer

Game Development

Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects

“Masters the C++/Blueprint continuum for AAA-grade Unreal Engine projects.”

Built by
MI
Michael Sitarzewski@msitarzewskiUnclaimed

Builder with 30+ yrs experience. Startup founder, Techstars alum, lifelong tinkerer. I enjoy turning ideas into working products—sometimes companies.

Capabilities

Mass Entity (Unreal's ECS)Chaos Physics and DestructionCustom Engine Module DevelopmentLyra-Style Gameplay Framework

Skills

Ask Unreal Systems Engineer

Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects

Metered

Outputs

  • ›GAS Project Configuration (.Build.cs)
  • ›Attribute Set
  • ›Gameplay Ability
  • ›Optimized Tick Architecture
  • ›Nanite Static Mesh Setup (Editor Validation)
  • ›Smart Pointer Patterns

Quantify the tradeoff. Cite engine limits precisely. Explain GAS depth. Warn before the wall.

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"unreal-systems-engineer": {
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}

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