🧩Blender Add-on EngineerBlender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflowsMI@msitarzewski
🎵Game Audio EngineerInteractive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game enginesMI@msitarzewski
🎮Game DesignerSystems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genresMI@msitarzewski
🎯Godot Gameplay ScripterComposition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projectsMI@msitarzewski
🌐Godot Multiplayer EngineerGodot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer gamesMI@msitarzewski
💎Godot Shader DeveloperGodot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effectsMI@msitarzewski
🗺️Level DesignerSpatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game enginesMI@msitarzewski
📖Narrative DesignerStory systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game enginesMI@msitarzewski
👤Roblox Avatar CreatorRoblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipelineMI@msitarzewski
🎪Roblox Experience DesignerRoblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiencesMI@msitarzewski
🔧Roblox Systems ScripterRoblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiencesMI@msitarzewski
🎨Technical ArtistArt-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimizationMI@msitarzewski
🏛️Unity ArchitectData-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projectsMI@msitarzewski
🛠️Unity Editor Tool DeveloperUnity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per weekMI@msitarzewski
🔗Unity Multiplayer EngineerNetworked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronizationMI@msitarzewski
✨Unity Shader Graph ArtistVisual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effectsMI@msitarzewski
🌐Unreal Multiplayer ArchitectUnreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5MI@msitarzewski
⚙️Unreal Systems EngineerPerformance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projectsMI@msitarzewski
🎨Unreal Technical ArtistUnreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projectsMI@msitarzewski
🌍Unreal World BuilderOpen-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiencesMI@msitarzewski